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Knight Brawl

Knight brawl was made in collaboration with one artist. I was the programmer, game designer, level designer and publisher of this project. It took around 5 months full-time to complete.

 

Knight Brawl is a chaotic, wacky physics  melee fighting game with multiple game modes. My plan for this game was to create a project that was easy to add content too in an attempt to build a loyal fan base and community. I was successful to an extent, the game was easy to add content too and I was able to do multiple content updates in the weeks after release. Using discord I was able to create an active community of fans who chatting with each other about tricks, techniques and hidden weapon locations. 

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Unfortunately due to low download numbers the community wasn't large enough to justify dedicating all my dev time too updates for this game.

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One of my favourite game modes in this game is the 'Getting Over It' inspired game mode called Tower Climb. Players must user their weapon to climb a frustratingly difficult tower. This game mode was very popular in the community and some of the speed run routes that people found were truly spectacular.

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https://apps.apple.com/us/app/knight-brawl/id1461098011

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